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Wesnoth Units database

Golem

(image)

These are 'adult' contraptions, and as such, somewhat larger. However, they do not loose the mobility of their earlier years. These bizarre animals use their sticklike arms to bludgeon their foes to death, and their mercilessness is feared by all.

Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.

Advances from: Contraption
Advances to: Automaton
Cost: 12
HP: 30
Movement: 7
XP: 44
Level: 1
Alignment: neutral
IDBM Clockwork Golem
Abilities: skirmisher
(image)slam
impact
6 - 3
melee
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane0%
TerrainMovement CostDefense
Castle-0%
Cave-0%
Coastal Reef-0%
Deep Water-0%
Flat-0%
Forest-0%
Frozen-0%
Hills-0%
Impassable-0%
Mountains-0%
Mushroom Grove-0%
Sand-0%
Shallow Water-0%
Swamp-0%
Unwalkable-0%
Village-0%